About Gamick
Gamick was born out of frustration with the current state of game launcher software. As PC gaming grew more fragmented across multiple platforms, gamers found themselves constantly switching between Steam, Epic Games Store, Xbox Game Pass, GOG, and other launchers just to find and play their games. This fragmentation created friction in what should be a seamless gaming experience.
The core philosophy behind Gamick is simple: gaming should be about playing, not managing. Every design decision prioritizes speed, simplicity, and user experience over flashy features or monetization opportunities. Gamick doesn't try to be a social platform, a game store, or an advertising platform - it's purely focused on doing one thing exceptionally well: launching your games.
Development Timeline
February 2025
Project Conception
Initial idea sparked by frustration with existing game launchers. Research phase begins into game detection algorithms and cross-platform integration.
March 2025 (Early)
Prototype Development
First working prototype capable of detecting Steam games. Basic UI framework established with focus on speed and minimalism.
March 2025 (Late)
Multi-Platform Support
Added support for Epic Games Store, Xbox Game Pass, and GOG. Real-time search functionality implemented.
April 2025 (Early)
Closed Beta Launch
Closed beta testing was launched with 5 independent testers. Focusing on fine-tuning game detection and in-the-wild detection feedback.
April 2025 (Late)
Additional Platform Support
Added support for Battle.net, Origin, and Ubisoft Connect platforms.
May thru August 2025
Ongoing Closed Beta
Closed beta testing expanded roughly 5 users each month, with a total of 25 testers by August. Focusing on performance optimizations and bug fixes based on user feedback.
September 2025
Public Beta Launch
Open beta testing launched. Primary focus being edge cases and application stability.
October thru December 2025
Ongoing Public Beta
Expanded beta program launched. Focusing on bug fixing and UI perfection.
Q1 2026
Public Release
Full public release planned with complete feature set and comprehensive platform support.
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Personal Data Collected
Technology Stack
Electron
Desktop app framework
PowerShell
Windows integration
Windows API
System integration
Registry APIs
Game detection
File System APIs
Manifest parsing
About the Developer
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Thomas Wright
I'm a software developer and lifelong PC gamer based in Washington State. With over 15 years of experience in desktop application development and a passion for creating tools that solve real problems, I built Gamick to address the game library management challenges I faced as a multi-platform gamer.
My background includes tech work, including startup companies where I specialized in system-level programming. However, my most rewarding projects have always been the personal ones that emerge from genuine frustration with existing solutions.
When I'm not coding, you'll find me exploring the latest indie games, optimizing my gaming setup, or contributing to open-source projects in the gaming community. I believe great software should be invisible - it should solve your problem so elegantly that you forget it's even there.
Why I Built Gamick
As someone who owns games across Steam, Epic Games Store, Xbox Game Pass, and GOG, I was constantly frustrated by the time wasted switching between launchers. I'd often forget which platform a specific game was on, leading to minutes of searching through different interfaces just to start playing.
Existing solutions either tried to do too much (becoming bloated in the process) or didn't provide the seamless integration I was looking for. I wanted something that would just work - instantly show me all my games and let me launch them without thinking about which platform they came from.
Privacy was another major concern. Most game launchers collect extensive data about your gaming habits, often for advertising purposes. I believe your gaming preferences should remain private, so Gamick was designed from the ground up with zero data collection.
The development process has been incredibly rewarding, especially receiving feedback from beta testers who share the same frustrations. Knowing that Gamick saves gamers time and reduces friction in their daily gaming routine makes every hour of development worthwhile.
Development Philosophy
Every feature in Gamick is evaluated against three core principles:
- Speed First: If a feature would slow down the core experience, it doesn't belong in Gamick.
- Privacy by Design: No telemetry, no data collection, no user tracking. Your gaming habits are your business.
- Invisible Integration: Gamick should enhance your existing gaming setup without disrupting it.
This philosophy has guided every decision from the initial architecture to the final user interface design. It's why Gamick launches in under 2 seconds, uses minimal system resources, and works seamlessly with your existing game libraries.